Houdini covers all the major areas of 3D production, including:
* Modeling - All standard geometry entities including Polygons, (Hierarchical) NURBs/Bezier Curves/Patches & Trims, Metaballs
* Animation - Keyframed animation and raw channel manipulation (CHOPs), motion capture support
* Particles
* Dynamics - Rigid Body Dynamics, Computational Fluid Dynamics, Wire (Curve) Dynamics, Cloth Simulation
* Lighting - node-based shader authoring, lighting and re-lighting in an IPR viewer
* Rendering - supporting a variety of renderers; besides Mantra: Renderman, mental ray...
and many more features.
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